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Realtime Antialiasing and Smooth Edged Renders - A Zbrush Tutorial
Topic Started: 15 Jan 2012 - 16:19 (12,793 Views)
DiGiTAL ZOMBiE
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polygon major
This tutorial I've put together will allow you to set up your workspace in Zbrush to produce smooth edged renders, useful for stills of w.i.p and general presentation of your work.

It will also enable you to model in real time with perfect antialiased edges. For those that dont understand how to do this it can be a real pain trying to figure it out so i really hope the following steps help illustrate this relatively simple but effective process...


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Hope this is of some use to the LPW community :threedee: , check out my original article at digitalzombie3d.blogspot.com


Happy Sculpting!
Edited by DiGiTAL ZOMBiE, 15 Jan 2012 - 16:27.
In wine there is wisdom, In beer there is freedom, In water there is bacteria
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paradise.engineering
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first polygon
Thanks for sharing, Cez!
Posted ImageI'm glad our community has a friendly vibe, we plan to maintain that.
Inside every artist are 10,000 bad drawings, so keep working until you get them out of the way and concentrate on the good stuff.
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DiGiTAL ZOMBiE
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polygon major
No problems :polycon:
In wine there is wisdom, In beer there is freedom, In water there is bacteria
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avelotus
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HI, Thanks for sharing.
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exirock
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vertex
Could u make a tutorial how to make a chibi character
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